Legacy calculator
The account-wide Legacy trees: Professions, Adventure, Resourcefulness. You buy their perks with Legacy Points. The trees, ranks, and texts come from the WoW Forever game files, build 1.60.1.70450.
Professions 0
Adventure 0
Resourcefulness 0
Choose a perk to see its text, its rank, and what it still needs here.
Click a perk to buy a rank; right-click (or Shift-click) to take it back; Undo takes back your last change. On a touch screen, tap a perk and use its buttons. The link keeps your plan, and this browser keeps your last plan.
How Legacy Points work
- The game says: "You can spend up to your current seasonal cap of 16 Legacy Points in total." In this build's files the cap is 16; the 21 perks have 69 ranks in all, so a plan picks a few.
- Every rank of every perk costs 1 Legacy Point.
- 11 perks open only after you spend 5 Legacy Points in their own tree: Master Chef, Bartering, Performance Bonus, Luremaster, High Alert, Talented, Field Guide, Field Medicine, For Great Honor, Permanence, Diplomat.
- 3 perks open only after you spend 10 Legacy Points in their own tree: Dedicated Study, Frequent Flier, Reagent Economy.
- A perk an arrow points to also needs the perk at the arrow's start. The game files call that perk sufficient to open it; this calculator asks for it at full rank, as the class talent trees do. Check it in the game before you spend.
- The squares marked "Unknown" are places the game keeps for later perks ("To be added in a future update."); they cannot be bought yet.
- Talented (5 ranks) makes your talent points start at a lower level on every character; plan it with the class talent calculators, whose "Legacy: Talented" box shows what it changes.
- Each rank's text is the game's own, with that rank's values from the game files.
Source: WoW Forever client files, build 1.60.1.70450 (Trait tables, TraitCurrency 4225, TraitCurrencySource; tree names from the game's own interface strings).
How to earn Legacy Points
The game files list 66 ways, worth 81 points together; you can spend up to 16 of them at a time.
Classes: 27 points
- Reach Level 25 for the first time on a Warrior
- Reach Level 45 for the first time on a Warrior
- Reach Level 60 for the first time on a Warrior
- Reach Level 25 for the first time on a Druid
- Reach Level 45 for the first time on a Druid
- Reach Level 60 for the first time on a Druid
- Reach Level 25 for the first time on a Hunter
- Reach Level 45 for the first time on a Hunter
- Reach Level 60 for the first time on a Hunter
- Reach Level 25 for the first time on a Mage
- Reach Level 45 for the first time on a Mage
- Reach Level 60 for the first time on a Mage
- Reach Level 25 for the first time on a Paladin
- Reach Level 45 for the first time on a Paladin
- Reach Level 60 for the first time on a Paladin
- Reach Level 25 for the first time on a Priest
- Reach Level 45 for the first time on a Priest
- Reach Level 60 for the first time on a Priest
- Reach Level 25 for the first time on a Rogue
- Reach Level 45 for the first time on a Rogue
- Reach Level 60 for the first time on a Rogue
- Reach Level 25 for the first time on a Shaman
- Reach Level 45 for the first time on a Shaman
- Reach Level 60 for the first time on a Shaman
- Reach Level 25 for the first time on a Warlock
- Reach Level 45 for the first time on a Warlock
- Reach Level 60 for the first time on a Warlock
Tradeskills: 18 points
- Reach 150 skill in Alchemy
- Reach 225 skill in Alchemy
- Reach 300 skill in Alchemy
- Reach 150 skill in Blacksmithing
- Reach 225 skill in Blacksmithing
- Reach 300 skill in Blacksmithing
- Reach 150 skill in Enchanting
- Reach 225 skill in Enchanting
- Reach 300 skill in Enchanting
- Reach 150 skill in Engineering
- Reach 225 skill in Engineering
- Reach 300 skill in Engineering
- Reach 150 skill in Leatherworking
- Reach 225 skill in Leatherworking
- Reach 300 skill in Leatherworking
- Reach 150 skill in Tailoring
- Reach 225 skill in Tailoring
- Reach 300 skill in Tailoring
Adventure: 18 points
- Complete the questline beginning with an Earnest Proposition, and ending with Saving the Best for Last.
- Have a character with the Explore Azeroth achievement.
- Play in the WoW: Forever Beta (16 points)
Dungeons: 3 points
- Complete the Ruins of Loradaeron and Excavation: Wetlands dungeons.
- Complete the City of Dalaran, Drowned City, and Krol'Dok Stronghold dungeons.
- Complete the Alcaz Island, Timbermaw Hold, and Shaper's Terrace dungeons.
Raids: 3 points
- Complete the Hyjal Summit raid.
- Complete the Barrow Deeps raid.
- Complete Onyxia's Lair.
Player vs. Player: 12 points
- Reach the rank of Sergeant in the Player vs. Player Honor System.
- Reach the rank of Knight-Lieutenant or Blood Guard in the Player vs. Player Honor System.
- Reach the rank of Commander or Champion in the Player vs. Player Honor System.
- Reach the rank of Field Marshal or Warlord in the Player vs. Player Honor System.
- Reach the rank of Grand Marshal or High Warlord in the Player vs. Player Honor System.
- Reach exalted reputation with the Frostwolf Clan or Stormpike Guard.
- Reach exalted reputation with the Defilers or League of Arathor.
- Reach exalted reputation with the Warsong Outriders or Silverwing Sentinels.
- Reach exalted reputation with the horde or alliance faction at the Southseas Archipelago battleground.
- Complete Week 4 of the Field of Honor Journey.
- Complete Week 7 of the Field of Honor Journey.
- Complete Week 10 of the Field of Honor Journey.
Every Legacy perk
Professions: 7 perks
Master Chef
5 ranks; needs 5 points in Professions.
- Rank 1: Your cooking recipes have a 10% chance to create an extra result.
- Rank 2: Your cooking recipes have a 20% chance to create an extra result.
- Rank 3: Your cooking recipes have a 30% chance to create an extra result.
- Rank 4: Your cooking recipes have a 40% chance to create an extra result.
- Rank 5: Your cooking recipes have a 50% chance to create an extra result.
Working Overtime
5 ranks.
- Rank 1: Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 4%.
- Rank 2: Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 8%.
- Rank 3: Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 12%.
- Rank 4: Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 16%.
- Rank 5: Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 20%.
Bartering
2 ranks; needs 5 points in Professions.
- Rank 1: Reduces the gold price of items from all vendors by 5%.
- Rank 2: Reduces the gold price of items from all vendors by 10%.
Dedicated Study
1 rank; needs 10 points in Professions; needs Bartering.
Increases your skill by 1 in your lowest tradeskill among your Primary and Secondary tradeskills. If you have already reached 300 skill in your two current Primary Tradeskills and all three Secondary Tradeskills, you will gain 3 of a random Elemental Essence.
Bountiful Harvest
5 ranks.
- Rank 1: You are 20% more likely to discover Scarce materials from Mining, Herbalism, and Skinning.
- Rank 2: You are 40% more likely to discover Scarce materials from Mining, Herbalism, and Skinning.
- Rank 3: You are 60% more likely to discover Scarce materials from Mining, Herbalism, and Skinning.
- Rank 4: You are 80% more likely to discover Scarce materials from Mining, Herbalism, and Skinning.
- Rank 5: You are 100% more likely to discover Scarce materials from Mining, Herbalism, and Skinning.
Performance Bonus
3 ranks; needs 5 points in Professions; needs Bountiful Harvest.
- Rank 1: You have a 5% chance to receive 100% increased Merchant's Favor when you turn in a crate to the Azeroth Commerce Authority or Durotar Supply and Logistics.
- Rank 2: You have a 10% chance to receive 100% increased Merchant's Favor when you turn in a crate to the Azeroth Commerce Authority or Durotar Supply and Logistics.
- Rank 3: You have a 15% chance to receive 100% increased Merchant's Favor when you turn in a crate to the Azeroth Commerce Authority or Durotar Supply and Logistics.
Luremaster
2 ranks; needs 5 points in Professions.
- Rank 1: While fishing with a Lure active, you have a 25% chance to catch an extra fish.
- Rank 2: While fishing with a Lure active, you have a 50% chance to catch an extra fish.
Adventure: 7 perks
High Alert
2 ranks; needs 5 points in Adventure.
- Rank 1: Increases your ability to detect nearby targets with Stealth as if your level were increased by 1. Ineffective in Battlegrounds.
- Rank 2: Increases your ability to detect nearby targets with Stealth as if your level were increased by 2. Ineffective in Battlegrounds.
Well Rested
5 ranks.
- Rank 1: Your rested experience accumulates 4% faster and your rested experience cap is increased by 4%.
- Rank 2: Your rested experience accumulates 8% faster and your rested experience cap is increased by 8%.
- Rank 3: Your rested experience accumulates 12% faster and your rested experience cap is increased by 12%.
- Rank 4: Your rested experience accumulates 16% faster and your rested experience cap is increased by 16%.
- Rank 5: Your rested experience accumulates 20% faster and your rested experience cap is increased by 20%.
Talented
5 ranks; needs 5 points in Adventure; needs Well Rested.
- Rank 1: You gain talent points every level starting at level 9 instead of starting at level 10, but you still may not have more than 51 total talent points.
- Rank 2: You gain talent points every level starting at level 8 instead of starting at level 10, but you still may not have more than 51 total talent points.
- Rank 3: You gain talent points every level starting at level 7 instead of starting at level 10, but you still may not have more than 51 total talent points.
- Rank 4: You gain talent points every level starting at level 6 instead of starting at level 10, but you still may not have more than 51 total talent points.
- Rank 5: You gain talent points every level starting at level 5 instead of starting at level 10, but you still may not have more than 51 total talent points.
Thrill of Adventure
5 ranks.
- Rank 1: You gain 1% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
- Rank 2: You gain 2% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
- Rank 3: You gain 3% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
- Rank 4: You gain 4% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
- Rank 5: You gain 5% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
Field Guide
3 ranks; needs 5 points in Adventure.
- Rank 1: Reduces your cooldown on adding Camp features by 8%
- Rank 2: Reduces your cooldown on adding Camp features by 17%
- Rank 3: Reduces your cooldown on adding Camp features by 25%
Frequent Flier
1 rank; needs 10 points in Adventure; needs Field Guide.
You receive a 50% discount on all flight paths, and your flight path mount flies 20% faster.
Field Medicine
2 ranks; needs 5 points in Adventure.
- Rank 1: Reduces the duration of the Recently Bandaged effect by 5 sec when you use a bandage. Ineffective in dungeons, raids, and battlegrounds.
- Rank 2: Reduces the duration of the Recently Bandaged effect by 10 sec when you use a bandage. Ineffective in dungeons, raids, and battlegrounds.
Resourcefulness: 7 perks
For Great Honor
5 ranks; needs 5 points in Resourcefulness.
- Rank 1: Increases Honor Points gained by 2%.
- Rank 2: Increases Honor Points gained by 4%.
- Rank 3: Increases Honor Points gained by 6%.
- Rank 4: Increases Honor Points gained by 8%.
- Rank 5: Increases Honor Points gained by 10%.
Gourmand
3 ranks.
- Rank 1: Increases the duration of beneficial effects from eating food by 33%.
- Rank 2: Increases the duration of beneficial effects from eating food by 67%.
- Rank 3: Increases the duration of beneficial effects from eating food by 100%.
Permanence
2 ranks; needs 5 points in Resourcefulness; needs Gourmand.
- Rank 1: Your class abilities which grant long-duration stat or attribute benefits to all party or raid members last 50% longer, and the benefits you gain from resting at a camp last 50% longer.
- Rank 2: Your class abilities which grant long-duration stat or attribute benefits to all party or raid members last 100% longer, and the benefits you gain from resting at a camp last 100% longer.
The Quick and the Dead
2 ranks.
- Rank 1: Increases movement speed while dead by 5% and your helpful spells and abilities cost no resources for 1 min after being resurrected or until you enter combat.
- Rank 2: Increases movement speed while dead by 10% and your helpful spells and abilities cost no resources for 2 min after being resurrected or until you enter combat.
Reagent Economy
1 rank; needs 10 points in Resourcefulness; needs The Quick and the Dead.
Your class abilities no longer require reagents purchaseable from vendors.
Reinforce
5 ranks.
- Rank 1: You take 8% less durability loss when you die.
- Rank 2: You take 16% less durability loss when you die.
- Rank 3: You take 24% less durability loss when you die.
- Rank 4: You take 32% less durability loss when you die.
- Rank 5: You take 40% less durability loss when you die.
Diplomat
5 ranks; needs 5 points in Resourcefulness.
- Rank 1: Increases your reputation gains by 2%.
- Rank 2: Increases your reputation gains by 4%.
- Rank 3: Increases your reputation gains by 6%.
- Rank 4: Increases your reputation gains by 8%.
- Rank 5: Increases your reputation gains by 10%.